This is part of an ongo­ing series about , sto­ry­telling, and cri­tique in VR, in part­ner­ship with Galatea , a  and man­age­ment for immer­sive sto­ries. When you first start talk­ing with com­put­er sci­en­tist and game design­er Robin Hunicke , the first thing you notice is […]